Test and measure your game\u2019s UX constantly<\/strong><\/p>\n\n\n\nAs you\u2019re designing your game\u2019s user interface, you should always be testing out different elements and designs in your game. You can\u2019t know for sure whether your interface is easy to understand or not until you test it out with real players. While you\u2019re testing your game\u2019s user interface, you can also keep track of how many steps your game requires from the user. It\u2019s recommended that the game\u2019s core gameplay be as simple as possible and that the interface requires as few steps as possible. In order to keep the pace of the game constant and avoid unnecessary complexity for your players, you should also make sure to modify your game\u2019s core gameplay and interface based on how your players are performing in the game.<\/p>\n\n\n\n
Keep the pace of the game constant<\/strong><\/p>\n\n\n\nAs you\u2019re redesigning your game\u2019s user interface, you should keep the pace of the game constant. This means that you shouldn\u2019t make any drastic changes in the game\u2019s core gameplay while you\u2019re redesigning your game\u2019s user interface. If you do, you may confuse your players and make their experience in your game less fun and engaging.<\/p>\n\n\n\n
Provide clear feedback to players<\/strong><\/p>\n\n\n\nYour game\u2019s user interface should provide clear feedback to your players at all times. Clear feedback should help your players stay motivated and avoid unnecessary frustration in your game. For example, Clash of Clans\u2019 user interface should provide clear feedback on the following areas:<\/p>\n\n\n\n
- What the next step is<\/li>
- How far along your player is in the game<\/li>
- How many resources or troops your player has collected so far<\/li>
- Which resources or troops your player currently has at their disposal<\/li>
- What your player\u2019s next move is<\/li>
- What the outcomes of your player\u2019s next move will be<\/li><\/ul>\n\n\n\n
Offer an option for players to quit your game at any point<\/strong><\/p>\n\n\n\nA game\u2019s user interface should provide clear options and exits for your players at all times. When you\u2019re designing your game\u2019s user interface, you should include an option for your players to quit your game at any point. This option should be available at all times, even when the game is loading or in the middle of playing. A well-designed user interface lets players easily quit your game at any point and exit your game whenever they want while also keeping them engaged in your game. This way, players don\u2019t feel trapped in your game, but can choose when to exit and come back to it.<\/p>\n\n\n\n
Wrapping Up<\/strong><\/p>\n\n\n\nWhen it comes to mobile game design, there are a lot of important rules you need to know. The most important rules of design are the ones that will make your game as engaging and fun for your audience as possible. These include a good user experience, keeping the core gameplay simple, testing and measuring your game\u2019s UX constantly, keeping the pace of the game constant, providing clear feedback to players, and offering an option for players to quit your game at any point. These rules will help make your game as engaging and fun as possible.<\/p>\n","protected":false},"excerpt":{"rendered":"
\u200d When it comes to video games, there\u2019s a lot of focus on graphics. However, an equally important element of game design is the user experience. A good user experience makes your game engaging from the first second and keeps the player coming back for more. In other words, a well-designed user interface lets users […]<\/p>\n","protected":false},"author":1,"featured_media":515,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[2340],"tags":[],"gutentor_comment":0,"_links":{"self":[{"href":"https:\/\/www.atozblogg.com\/wp-json\/wp\/v2\/posts\/514"}],"collection":[{"href":"https:\/\/www.atozblogg.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.atozblogg.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.atozblogg.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.atozblogg.com\/wp-json\/wp\/v2\/comments?post=514"}],"version-history":[{"count":1,"href":"https:\/\/www.atozblogg.com\/wp-json\/wp\/v2\/posts\/514\/revisions"}],"predecessor-version":[{"id":516,"href":"https:\/\/www.atozblogg.com\/wp-json\/wp\/v2\/posts\/514\/revisions\/516"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.atozblogg.com\/wp-json\/wp\/v2\/media\/515"}],"wp:attachment":[{"href":"https:\/\/www.atozblogg.com\/wp-json\/wp\/v2\/media?parent=514"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.atozblogg.com\/wp-json\/wp\/v2\/categories?post=514"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.atozblogg.com\/wp-json\/wp\/v2\/tags?post=514"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}